Sagehollow

= Sagehollow =

Description
Newly formed at the site of a long dead covenant that fell during the Schism war, which in of itself was built atop the ruins of a roman temple. Little is known of the specifics behind this history. Hidden away within Sherwood forest its mages and covenfolk, many of whom are huntsmen, have begun mastering the secret and less known routes through the woodland. House Bonisagus provided the initial means of setting up the covenant since they previously had little to no representation on the isle. Hope is that fresh blood and new ideas will help reinvigorate the Stonehenge Tribunal.

The majority of the covenant is located within a network of caves leading further underground into the past ruins. On the surface there is little to be seen, hidden away from the regular paths and difficult to reach by hunting horse. The bee hives are mostly concerned against a number of trees leaving only the pool easily visible to those that make it this far. Fed by a rocky sping, the pool is large enough for one person to comfortable relax. Naturally heated so that steam rises softly around it the site is clearly special even if you miss the latin inscription carved into the stone above it. "May the blessings of Asclepius be on those who cleanse themselves here". While all those in the covenant know that an hours rest in the pool magically eases recovery, the Magi have erected a awning over the spring to both shade the user and collect moisture.

Within the caves ... TBA

Covenant Roles
Aegis (Mage responsible for the Aegis): Edric Consul (Covenant ambassador): Essel Grog Captain: Lady Tessora of Artois Praetor (Defender of the Covenant): Arianwen Tribune (Grog representative at Covenant meetings): Silk

Sagehollow Council Members
Arianwen (Praetor) Cirice (Warden) Edric (Aegis) Essel (Consul) Evelyn (Artificer) Millicent "Millie" the Inquirer (Redcap) Silk (Tribune) Lady Tessora of Artois (Grog Captain) Haeddi (Librarian)

Frequent Substitutes
Tancred (Covenant Champion) Torvi Ylvakrí (Mystic) Richard (Scribe)

The No Mages Club
Giles "Old "Iron Fist" Giles" "Jack" Cooper (Grand Chancellor) Percival "Arrow Bait" Fletcher (Master of Keys) Theopania (Mistress of Coin) Silk (Keeper of Secrets)

Osanna (Refuses to be implicated where possible)

Overview


At the current time Sagehollow is safe from threats as long as the mundane owner of the land does not learn of its existence. The criminal band which is allied to the covenant providing income for the mages make the most of its location as a camp but could in time draw unwanted attention. The covenant currently resides in a Magic Aura of 4. Current Loyalty of the Grogs and Covenfolk: +1

Current Magi
Arianwen - A Bjornaer maga looking into the ancient and lost art of fertility magic.

Cirice - Child of Ceridwen. Maga seeking items of the past.

Edric - A Bonasagi magus researcher looking to create auras and eventually regios.

Essel - A Triamonae maga looking to stabilize the Stonehenge Tribunal.

Evelyn - A Verditus maga looking at the magic of Runes from the Order of Odin.

Millicent "Millie" the Inquirer - An unGifted redcap with an irrepresible interest in... everything, really

Rian - A Ex-Misc magus looking to unite his house.

Current Companions
Iris - An Assassin rescued by the parens of Essel, This debt will be repaid to the master by serving the apprentice

Robin of Loxley - An ambitious outlaw hero looking to remove the Sheriff from office

Rohen d'Aincourt - An ambitious young noble looking to remove the Sheriff from office and rebuild his home

Tancred - A timelost crusader from the time of the Schism War

Lady Tessora of Artois - A young noblewoman on a God-given mission to protect the innocent

Torvi Ylvakrí - A Pagan folk witch and seeress, fleeing from Christian persecution

Will Scarlet - A mercenary captain cursed to take the form of a wolf every full moon

Covenfolk
Steward (Ari d'Emory) Chamberlain (Anne) 11 Unskilled Labourers 10 Bandits (including Robin of Loxley) 10 Unskilled Housekeepers (cleaners, maids, servants) 5 Cooks (including Mary) 5 Hunters (including Bryne) 3 Teamsters 2 Apothecaries 1 Beekeeper 1 Carpenter 1 Glassblower 1 Glassblower's Apprentice 1 Mason 1 Smith (Old Whatsit) Total Covenfolk: 53

Wanted Covenfolk: Carpenter's apprentice, Smith's apprentice, Tailor, Medical Orderly, Mason's apprentice, Groom.

Militia
The labourers and teamsters of Sagehollow are currently being trained one season a year by the Turb Captain, Lady Tessora. Brawl 2 (Grappling) Single Weapon (Shield) 14 Soak: 5 Encumbrance: 1 Armour: Heavy Leather

Buildings and Locations
Three buildings may be constructed per year with our current crafter level (7).

Locations

 * Hot Springs
 * Vegetable Patch
 * Livestock Enclosures

Tents

 * Mage Laboratory: Arianwen
 * Tessora's Tent
 * Torvi's Tent

Caves

 * Mage Laboratory: Cirice
 * Mage Laboratory: Edric
 * Mage Laboratory: Essel
 * Glassblower's
 * Library

Constructed Buildings

 * Woodworker's Workshop
 * Mason's yard
 * Kitchen
 * Smithy / Mage Laboratory: Evelyn
 * Mess Hall
 * Barracks
 * Covenfolk Quarters
 * Stables
 * Guest Quarters

Under Construction: Hunting Lodge Future Buildings: Mage Laboratories, Training Yard, Covenant Council Room

Accurate as of Spring 1193

Books and Vis
''' Sagehollow's Library and resources can be found here. '''

Aegis
Edric of Bonisagus is in charge of the Aegis. Current strength of the Aegis: 25

Hooks
Centralised Kingdom, Ruined Covenant, Unknown

Boons
Aura, Hidden Ways, Seclusion, Healthy Feature, Promised Favours, Hidden Resources, Criminals, Hunters

Covenant Finances
Current Covenant Silver Reserves: £113 (As of Spring 1191)

Banditry - Typical (£100 per annum) Apothecary - Minor (£0 per annum) Beekeeper - Minor (£0 per annum) Glassmaker - Minor (£0 per annum)

A Detailed view of the covenant's finances can be found here.

Loyalty
Mages Arianwen – 0 Cirice – -30 Edric – -105 Essel – 0 Evelyn – 0 Millie - 0 Other main Council Members Silk - 0 Tessora - 0 Total: -135 / 8 = -17

Living Conditions for Covenfolk/Grogs: +10 Equipment for Covenfolk/Grogs: 0 Covenant Standard Salary: 0 Tribune of Grogs: +10 Turb Captain (Lady Tessora of Artois): +12 Steward (Ari d'Emory): +9 Chamberlain (Anne): +7

Total: +31 Prevailing Loyalty: 3 (31)

Score: 0 – The Covenfolk are moderately content. They have learned to ignore the social penalty of The Gift of their masters in the main, and treat them as they would normally treat members of the gentry.

Score: 2 – The Covenfolk are unusually loyal to their masters. They are close-mouthed about their secrets around strangers, and resist most inducements to betray them.

Score: 4 – The magi are treated as staunch friends or honoured as benevolent rulers; most covenfolk treat them as they would close family members. They will not betray the covenant except under the most severe duress.

Temple of Venus Genetrix
Secluded in a glade in the middle of a dense patch of woodland lies a lost Roman temple to Venus Genetrix. While most of the temple has fallen into ruin, the inner temple has somehow remains intact. Deep within the inner temple, upon a raised alter lies the body of the last high priestess, an iron dagger pushed into her rib-cage; an act that looked self inflicted. The Magi who discovered this local believed that much like Trianoma, the priestess sacrificed herself to help raise the aura of the temple. The sacrificial dagger buried into her rib-cage has become a source of Vim Vis over the many centuries since her death. Vis: Vim Vis Per Year: 3

The Glade of the White Stag
Every year in the spring, the stags of the British Isles shed their horns to grow new ones for the coming summer rutt. The Great White Stag of the Forrest is no different, however as Lord of the Forrest, the stag enters the same glade each year to rest before removing its crown upon a nearby oak tree and prepares itself for the summer rutt where it shall defend its new crown against the young males who seek topple its majesty. Vis: Rego Vis Per Year: 4

The Tears of the Blood Oak
Hidden deep within a large circular patch of trees upon the moors, lies a glade which contains the entrance to a regio. Within the regio is a huge blood red tree with the face of a primeval entity formed in the bark of the tree. Once awakened the face cries the blood of all those who have fallen in some ancient war, the life of those who would have lived appears in the blood as Creo vis. The regio and the tree are a mystery to the magi, and who knows what secrets might still be hidden within. Vis: Creo Vis Per Year: 3

The Spring of Asclepius
A large natural spring of hot water which leads into the river and waterfall which flows through the valley the covenant is situated within. Around the pool are a collection of ancient ruins which have both evidence of pre-roman architecture, roman architecture and post roman architecture from the original covenant situated within the valley. On a stone carved above the pool is an inscription "May the blessings of Asclepius be on those who cleanse themselves here" anyone who spends at-least an hour a day within the pool gets a +3 bonus to recovery rolls. Furthermore the pool also provides a +1 bonus to aging rolls due to a hygiene bonus. The vis from the pool is extracted by hanging a piece of cloth over the pool, at the end of the season if the cloth is washed 4 pawns of corpus vis can be extracted from the residue Vis: Corpus Vis Per Year: 4

Golden Eggs
A large golden goose lays large magical golden eggs which all contain 1 pawn of Teram vis, due to the magical nature of the goose it must be fed a grander diet than normal birds of its type to sustain it. To utilize the vis, the eggs must be cracked open and once the vis has been utilized the gold which the eggs are made from crumbles to dust. Vis: Terram  Vis Per Year: 3

Irminsul
This large stone pagan monument is shaped in an artistic representation of Yggdrasill, the world tree in norse paganism. Every Spring, so long as the tree remains in a magic aura, the tree seems to bloom with strange wintry silver leaves. These leaves - which are cold to the touch - are made of vis. At the beginning of Summer, if the leaves are not collected, the vis for that year is lost. Torvi believes that the leaves appearing on the tree may represent Gimlé; the world that comes after Ragnarök. Vis: Rego Vis Per Year: 5

Vis Per Year
Accurate as of Spring 1193 Vim: 3p Corpus: 4p Rego: 9p Creo: 3p Teram: 3p

Vis Stock
5p Vim (Total Earned: 9)(Updated for Spring 1193) 16p Corpus (Total Earned: 16)(Updated for Spring 1193) 11p Rego (Total Earned: 17)(Updated for Spring 1193) 12p Creo (Total Earned: 12)(Updated for Spring 1193) 8p Teram (Total Earned: 8)(Updated for Spring 1193)

Vis Usage
2 Rego & 3 Vim for Aegis - Spring 1190 2 Rego & 3 Vim for Aegis - Spring 1191 3 Rego & 2 Vim for Aegis - Spring 1192 2 Rego used by Evelyn to Create "Sages' Safeguard" - Summer 1192 3 Rego & 2 Vim for Aegis - Winter 1192 (Put the Aegis into the winter month) Insert Map here!