House Rules

A list of house rules that have been applied to the Sagehollow Saga.

''Note that these may be amended, revised or redacted in the future, given troupe approval.

Teaching
The Teaching skill is broken up into fields of study; Regional, Academic and Arcane.

Regional: Area Lores, Living Languages Academic: Academic Abilities Arcane: Arcane Abilities

General Abilities cannot be learned via teaching; they are learned via Adventure, Exposure, Practice, or Training. Note that exceptions may be made with troupe approval.

Characters can only gain up to 30xp in Academic and Arcane abilities via Teaching.

Teaching is capped at 10xp per season of study - the Good Teacher and Apt Student Virtues can increase this limit by up to 3xp each. This cap does not affect apprentices or mage-level characters.

Teaching seasons must be announced to the covenant, and all covenfolk who desire to attend are welcome to - special dispensation may be granted for one-to-one mentoring, but the case must be made for it.

Training
The Training skill is capped at 10xp per season of study - the Good Teacher and Apt Student Virtues can increase this limit by up to 3xp each.

Specialisations
Specialisations, as the name implies, should apply to situations which are somewhat uncommon. Players should endeavour to avoid specialisations that are applicable more than half of the time. Note that exceptions may be made by troupe approval, such as with Martial Abilities, Languages, and Ride.

The Gift
Mages who are not Gently Gifted may specify how their Gift comes across to others; it may be that they are regarded with suspicion or contempt, or that their presence engenders unease and anxiety. The storyguide may employ a modifier to rolls such as Charm, Guile or Leadership, depending on the nature - and severity - of the character's Gift.

Peasant Weapons
This is a General Ability covering the use of weapons commonly wielded by peasants, including slings, quarterstaffs and sickles.