Otto

Woof

Otto is a good boy his trainers, told him so and Otto thanks to his gifts knew it too. One day while hunting with the mages of Lambraid Otto was guiding the hunters to their quarry, when a squirrel broke a branch above Otto, moving to avoid its impact he startled the prey and it escaped, for the first time Otto was told he was a bad boy, and thanks to his gift of understanding human emotions he was devastated, to this day Otto has resented squirrels for causing this hurt, as he was no longer top tracker of the Lambraid pack. The day with the squirrel was also the first day Otto had his first spasm, and had to be carried home, how could the squirrel have done this to him!

Otto met Essel in the summer of 1193 and he bonded with her quickly, once she lowered her guard (parma) he could tell she was a good person trying to do good to and for others, she would help him to learn more about Humans and their habits and he would help her in her endeavours for peace.

Characteristics
Intelligence:+1 Perception:+2 Presence:-2 Communication:-2 Strength:-2 Stamina:+2 Dexterity:+2 Quickness:+2

Greatest fear; The squirrels returning to finish the job...

Pet peeve; People asking, “who's the cutest dog”? When it's clearly me!

Magic Might 4 (3+2 for size -1 inferiority): Season: Spring Size: -2 Confidence: 1(3)

Virtues
Keen sense of smell (+3 awareness, +2 Hunt) Independent Study (+2 practice xp +3adventure xp) Unaffected by the Gift

Flaws
Falling Evil (major taken as a minor flaw – see ‘Grogs’ book) Nocturnal (let sleeping dogs lie) Hatred (squirrels)

Magical Qualities
Extra abilities x2 (+100 starting xp) Affinity Charm, Grant minor virtue (rapid convalescence) Lesser power x3, Essential trait- ‘Puppy dog eyes’ (when using charm on humans treat presence as +3 for begging for food/affection etc.)

Magical Inferiorities
Magical Friend (social status ROPM pg49) susceptible to deprivation (needs to eat/sleep/breathe) reduced might x1

Abilities
Athletics (running) 3 Awareness (Squirrel) 3 Hunt (tracking) 3 Brawl (bite) 3 Stealth (hiding) 3 Concentration (powers) 3 Swim (rivers) 2 Folk/Human ken (motives) 2 Charm (Affinity) (sympathy) 1(3) Guile (innocence) 1

Combat
Bite: Init +2 Attack +9 Defence +7 Damage -1 Dodge: Init +2 Attack n/a Defence +5 Damage n/a

Soak
+2 (Stamina +2)

Personal powers
Circle of Beast Warding (Animal) (5) might cost 1 – Otto cocks his leg and ‘marks’ the boundary at each corner – creates a ward that no mundane animal can cross. Bind wound (corpus) (10) - 2 mastery points spent to reduce might cost to 0 – Otto licks the afflicted wound to seal it up until a healer can be found. Perception of the conflicted Motives (mentem – r.voice d.conc. t.ind 25) - 25 points used to reduce might cost to 0 – Otto can sense the conflicting emotions in the target, both dominant and hidden. (base 10 – sense all emotions in the target) - Otto communicates this to Essel with sounds (subtle growl = angry, wag of tail = happy/pleased/friendly - cocked ears = confused etc)

Personality Traits
Dog +3, Loyal to Essel +3, Friendly+2 Placid +2

Fatigue Levels
Fatigue Levels: OK, 0, –1, –1, –3, –5, Unconscious

Wound Levels
–1 (1–3), –3 (4–6), –5 (7–9), Incapacitated (10–12), Dead (13+)

Reputations
Good dog +2 Loves Squirrels -2 Quiet Dog +2 Loyal to Essel +3

Advancement Log
Autumn 1193

Winter 1193