Evelyn

“That looks like it could be fun!” 

Born to the Barron of Argentan in Normandy, Evelyn was brought up with the people around her seeing that one day she would become a great beauty. Because of this and other strange occurrences which happened around her, her father kept her hidden away within a tower of his castle. Rumors of a young noble girl with strange powers eventually reached the ears of a traveling smith; Vespasian ex Verditus. Using items that he had created, he easily broke into the castle and reached the small girl, after verifying with a golden cross that she possessed the gift. He informed the girl that she could wield magic and that she was now his apprentice.

Vespasian while a cheerful master, also realized that her appearance was going to cause issues. As such when he returned to the covenant, he informed her that she was not to leave its grounds until she had passed her gauntlet. When Evelyn was sixteen she was awoken by the hammering of the forge in the covenant grounds. Curious she snuck out of her masters sanctum and discovered what looked to be a Northman working the forge, he greeted her as a fellow smith and challenged her to a contest. Curious and excited she accepted, time didn't seem to pass as they worked and she presented the Northman a Helm made of iron, the Northman however showed her a sword covered in runes which easily cut though the helm. Impressed with her work, he told her that the blood of the Northmen ran strong in her and if she wanted to know more about the runes she should locate the seven swords he forged while in Albion. He bid her fair-well and introduced himself as Wayland.

Characteristics
Intelligence +3, Perception +0, Presence +3, Communication +2, Strength -3, Stamina +2, Dexterity -3, Quickness +1

Virtues
The Gentle GiftM, Verditius MagicFree, Hermetic MagusFree, Affinity With Craft: Armourer, Affinity With Magic Theory, Affinity With Philosophae, Inventive Genius, Minor Magical Focus (Arms and Armour), Unaging, Venus Blessing

Flaws
Envied BeautyM, Plagued by Supernatural Entity (Wayland the Smith)M, Difficult Spontaneous Magic, Obsessed by Magical Curiosities (Items), Sheltered Upbringing, Small Frame

Personality Traits
Innocent +3, Curious +3, Naive +2

Wizarding Sigil
A Bright Blue appears in all her magic (eg: Pilum of Fire is a blue flame), even her magic items can look slightly blue from certain angles or have a blue effect.

Voting Sigil
A bright blue disk made out of Iron, with the image of a Phoenix upon it.

Evelyn's Laboratory
Virtues: Dedicated BuildingFree, Idyllic SurroundingsFree Flaws: Lousy IngredientsFree, DisorganizedFree Size:0 Refinement:0 General Quality:-1 Upkeep:0 Safety:-1 Warping:0 Health:+2 Aesthetics:+1

Specializations: Cr:+1 Mu:+1 Re:+1

Notes: Virtues and flaws to taken to symbolize location (Idyllic Surroundings - Sherwood and how the vale is described fulfills this, Dedicated building - Evelyn doesn't want to have an underground lab for a variety of reasons) and the current infancy of the covenant (Lousy Ingredients - Have yet to secure good ingredients due to the new nature of the lab and lack of familiarity with the area, Disorganized as Evelyn has yet to organize her lab properly yet)

Familiar
To be achieved...

Spells Known
Palm of Flame, Blade of Virulent Flame, Pilum of Fire, Leap of Fire, Wizards Sidestep, The Riches of Carthage, The Wizards Parry, Disarm the Warrior, The Key of Theodorus, Gather the Essence of the Beast

Magic Items
Neptunes' Mercy - Sold to the Templars* CrAu 24: Constant Effect Item R: Touch, D: Sun, T: Ind A very minor breeze is generated in the nose of the target, allowing him access to all of the air that he requires for breathing. While underwater, the target of this spell exhales a constant stream of bubbles that cannot be stopped by the target for more than a second by holding their mouth and nose closed. The breeze cannot be halted without the spell being dispelled or expiring. The breeze makes the manipulation of especially small and light objects by the target difficult. (Base 1, +1 Touch, +2 Sun, +4 magnitudes, wholly divorced from natural context, +4 spell levels due to constant effect) – Shape and Material Bonuses; Beryl (+3 water), Mask +2 (Affect Wearers Breathing) - Item looks like a well made slightly blue helm with a face-plate visor in the image of Neptune.

Dragon Scales - Sold to the Templars* ReIg 29: Constant Effect Item R: Touch, D: Sun, T: Ind Keeps heat and fire at bay, unable to approach within 1 pace of the target. This renders the target immune to damage from flames or heat of intensity less than that of molten iron. The target gets a +15 soak against all fire-related damage. Any fire doing less than +15 damage per round simply doesn't penetrate the ward. Such fires simply dim at the protected person’s passing and flare back up after he or she is gone. (Base 4, +1 For up to 15 damage, +1 Touch, +2 Sun, +4 spell levels due to constant effect) – Shape and Material Bonuses; Armour (Protect Wearer +7(can only utilize +5)) – A set of slightly blue Chain-Mail armour – high quality.

Notes: * - not yet created, however on order

Opinions on Others
Mages Arianwen - Cirice - Edric - Essel - Rian - Companions Gary Knight Companion - Iris - Robin of Loxley - Lady Tessora of Artois - Will Scarlet -

Items and Belongings
Bright blue cloak - Has no magical effects, was given to Evelyn by her parens Vespasian to hide her beauty when traveling.

Story
To be told...