Evelyn

“That looks like it could be fun!” 

Born to Lord Louisoix le Preux; the Barron of Argentan in Normandy, Evelyn was raised with the people around her seeing that one day she would become a great beauty. Over time Louisoix noticed that his daughters beauty was causing problems within his realm, Knights would arrive requesting to be betrothed to his youngest daughter and fights would break out among them, because of this and other strange supernatural occurrences which happened around her, her father kept her hidden away within the tallest tower of his castle. Inside the tower Evelyn was raised in near complete isolation from the rest of the world and only learned about parts of the outside world from her elder siblings Alphinaud and Alisaie who were twins, the twins would tell her tales of Faeries, Wizards, Dragons and Angels. Due to the tales from her siblings, she grew into an innocent, curious and kind child who wished to see the world and its mysteries.

However, rumours of a young noble girl with strange powers who was locked in the tallest tower of Argentan castle eventually reached the ears of a travelling magus; Vespasian ex Verditus. Vespasian, who had been looking for an apprentice to pass on his craft, decided to enter the castle and see if the child possessed the gift. Using items that he had created, he easily broke into the castle under the cover of darkness and reached the small girl. Evelyn watched in curiosity as a large man seemingly in his forties whom she had never met before entered her room. He was dressed in chainmail and a bright green cloak, neither of which caused sound as he moved, after getting her to hold a small golden cross which glowed when she touched it, he told her that she possessed the gift. The man quickly explained that he was a wizard, and that Evelyn possessed the same talent to create magic as he did. Before she could bombard him with questions he informed her that she was now his apprentice, before wrapping her in his cloak and taking her away from the tower.

Vespasian was a cheerful and excitable master, he also realized that her appearance was going to cause issues as during their travels many villagers and knight errants thought the young girl was being kidnapped and caused Vespasian to flee with her. As such when he returned to his covenant, he informed her that she was not to leave its grounds or his sanctum unless given express permission or until she had passed her gauntlet. Under Vespasian's guidance she became a skilled armourer, using magic to offset her small and delicate frame. By the time she was sixteen, she was a beautiful and rather excitable young woman who saw the best in everyone.

During the summer on Evelyn sixteenth year she was awoken by the hammering of the forge in the covenant grounds, curious she snuck out of her masters sanctum, noticing that all the covenfolk seemed to be missing, curiosity got the better of her and she when in search of the noise, eventually discovered what looked to be a Northman working the forge, he greeted her as a fellow smith and referred to her as “Hjarta” challenged her to a contest between smiths. Curious and excited she accepted, time didn't seem to pass as they worked and she presented the Northman a Helm made of iron, the Northman however showed her a sword covered in runes which easily cut though the helm. Impressed with her work and with a look on his face she had never seen before, he told her that the blood of the Northmen ran strong in her and if she wanted to know more about the runes she should locate the seven swords he forged while in Albion and seek him out. He bid her fair-well and introduced himself as Wayland taking the sword and helmet with him.

Over the last few years of her apprenticeship, Evelyn looked into the works of Wayland the Smith and learned of the Order’s war against the Order of Odin, wanting to learn more about the runes and why Wayland visited her that night, she started searching for information on Wayland and learned from several of Vespasian’s books on Verditius lore that England had been visited by Wayland and his disciples in the past and that the ancient name of England was Albion.

Characteristics
Intelligence +3, Perception +0, Presence +3, Communication +2, Strength -3, Stamina +2, Dexterity -3, Quickness +1

Virtues
The Gentle GiftM, Verditius MagicFree, Hermetic MagusFree, Affinity With Craft: Armourer, Affinity With Magic Theory, Affinity With Philosophae, Inventive Genius, Minor Magical Focus (Arms and Armour), Unaging, Venus Blessing

Flaws
Compassionate M, Envied BeautyM, Difficult Spontaneous Magic, No Sense of Direction, Sheltered Upbringing, Small Frame

Important Statistics
Age: 22 (As of 1192) (Appears to be 18 years old eternally) Confidence: 1 (8) Decrepitude: 0 (0) Warping: 0 (0)

Personality Traits
Innocent +3, Curious +3, Naive +2, Kind +3

Wizarding Sigil
A Bright Blue appears in all her magic (eg: Pilum of Fire is a blue flame), even her magic items can look slightly blue from certain angles or have a blue effect.

Voting Sigil
A bright blue disk made out of Iron, with the image of a Phoenix upon it.

Arts
Technique's Creo 7, Intellego 0, Muto 3, Perdo 0, Rego 8(1) Form's Animal 0, Aquam 0, Auram 4, Corpus 0, Herbam 0, Ignem 5, Imaginem 1, Mentem 0, Terram 7, Vim 5

Primary Skills
Craft: Armourer (Helmets) - 4 Magic Theory (Magic Items) - 6 Philosophae (Magic Items) - 2 Verditus Lore (Initiations) - 1

Languages Known
French (Norman) - 5 Latin (Hermetic) - 4

Skills
Artes Liberales (Rituals) - 1 Awareness (Spells) - 2 Craft: Armourer (Helmets) - 4 French (Norman) - 5 Latin (Hermetic) - 4 Magic Theory (Magic Items) - 6(4) Parma Magica (Mentem) - 1 Philosophae (Verditius Runes) - 2 Stealth (Sneaking) - 3 Verditius Lore (Initiations) - 1

Evelyn's Laboratory
Virtues: Dedicated BuildingFree, Idyllic SurroundingsFree Flaws: DisorganizedFree Size:0 Refinement:0 General Quality:0 Upkeep:+1 Safety:-1 Warping:0 Health:+2 Aesthetics:+1

Specializations: Cr:+1 Mu:+1 Re:+1

 Evelyn's Lab Total For Spells  Int + Tech + Form + Magic Theory + Aura + Inventive Genius + Focus + Familiar + Other = Total  Current Best  3 + 8 (Rego) + 7 (Terram) + 6 + 4 + 3/6 + 0/7 + 0 + 0/1/2 (Lab Bonuses) = 31/43 (Absolute Lowest & Highest)

 Evelyn's Lab Total for Familiar Binding  Int + Tech + Form + Magic Theory + Aura + Lab Bonuses = Total Familiar's Bonding Level: Familiar's Might + 25 + (5 x Size) Familiar Bonding Cost: 1p per 5 levels or faction of; Must match Tech and/or Form  Current Total for Phoenix  3 + 8 (Rego) + 5 (Ignem) + 6 + 4 + 1 = 27

 Evelyn's lab Total for Magic Items, Talisman and Attuned Items  Int + Tech + Form + Magic Theory + Aura + Focus + Philosophae + Craft + Inventive Genius + Elder Runes + Shape/Material Bonus + Hubris + Familiar + Forge Companions + Other = Total  Current Best  3 + 8 (Rego) + 7 (Terram) + 7 + 4 + 7 + 3 + 4/5 + 3/6 + n/a + 7 + n/a + n/a + 1 + 0/1/2 = 54/60 (Absolute Lowest & Highest)  Current Total Vis Per Season  Magic Theory * 2 = Total 6 * 2 = 12

Notes: Virtues and flaws to taken to symbolize location (Idyllic Surroundings - Sherwood and how the vale is described fulfills this, Dedicated building - Evelyn doesn't want to have an underground lab for a variety of reasons) and the current infancy of the covenant (Lousy Ingredients - Have yet to secure good ingredients due to the new nature of the lab and lack of familiarity with the area, Disorganized as Evelyn has yet to organize her lab properly yet) Notes 2: Lousy Ingredients removed in Spring 1191 (Does not take full season as per covenant rules, as covenant has enough income to warrant increase in upkeep)

Evelyn's Workshop
Workshop Total: Primary Characteristic + Ability + Innovation + Raw Materials + Other = Total

Primary Characteristic: +2 Ability: +4 (5 When Creating Helmets) Innovation: 0 Raw Materials: 0 Assistance: +3 Other: 0 (No Magic Items Created ATM for Increased Production or Quality) Current Total: +9 (+10 for Helmets)

Craft Totals for Item Quality Shoddy Items: 3 Standard Items: 6 Superior Items: 12 Excellent Items: 15

Familiar
To be achieved...

Spells Known
Coat of Prometheus, Heat of the Searing Forge, Pilum of Fire, Wizards Sidestep, Aura of Childlike Innocence, The Riches of Carthage, Disarm the Warrior, The Key of Theodorus, The Unseen Porter, Gather the Essence of the Beast

Hermetic Breakthroughs and Integrations Projects
Evelyn's Main Research Projects Hermetic Rune Magic: 45 Breakthrough Point Required // Current Points: 0 (Ancient Magic: Page 139) (Rune Magic) The Elimination of Shape, Material and Size Limits: 60 Breakthrough Point Required // Current Points: 0 (Ancient Magic: Page 119) (Hyperborean Magic) Possible Integrations Projects Ritual Effect Enchantments: 65 Breakthrough Point Required // Current Points: 0 (Ancient Magic: Page 119) (Hyperborean Magic) Flexible Formulaic Magic: 30 Breakthrough Point Required // Current Points: 0 (Hedge Magic: Page 78) (Gruagachan Magic)

Magic Items
Neptunes' Mercy - Sold to the Templars CrAu 24: Constant Effect Item R: Touch, D: Sun, T: Ind A very minor breeze is generated in the nose of the target, allowing him access to all of the air that he requires for breathing. While underwater, the target of this spell exhales a constant stream of bubbles that cannot be stopped by the target for more than a second by holding their mouth and nose closed. The breeze cannot be halted without the spell being dispelled or expiring. The breeze makes the manipulation of especially small and light objects by the target difficult. (Base 1, +1 Touch, +2 Sun, +4 magnitudes, wholly divorced from natural context, +4 spell levels due to constant effect) – Shape and Material Bonuses; Beryl (+3 water), Mask +2 (Affect Wearers Breathing) - Item looks like a well made slightly blue helm with a face-plate visor in the image of Neptune.

Dragon Scales - Sold to the Templars ReIg 29: Constant Effect Item R: Touch, D: Sun, T: Ind Keeps heat and fire at bay, unable to approach within 1 pace of the target. This renders the target immune to damage from flames or heat of intensity less than that of molten iron. The target gets a +15 soak against all fire-related damage. Any fire doing less than +15 damage per round simply doesn't penetrate the ward. Such fires simply dim at the protected person’s passing and flare back up after he or she is gone. (Base 4, +1 For up to 15 damage, +1 Touch, +2 Sun, +4 spell levels due to constant effect) – Shape and Material Bonuses; Armour (Protect Wearer +7(can only utilize +5)) – A set of slightly blue Chain-Mail armour – high quality.

Notes: * - not yet created, however on order

Books & Other Season Activities
Books Read "The Collective Works of Bonisagus" (Magic Theory Summae, Quality 8, Level 5): Gained 12 exp - Winter 1190 "The Collective Works of Bonisagus" (Magic Theory Summae, Quality 8, Level 5): Gained 12 exp - Spring 1191 "Common Application of Magical Theory" (Magic Theory Tractatus, Quality 11): Gained 17 exp - Summer 1191 "Edric's Treatise on Magic Theory vol. 1" (Magic Theory Tractatus, Quality 11): Gained 17 exp - Autumn 1191 "The Art of Control: Part One" (Rego Tractatus, Quality 11): Gained 11 exp - Winter 1191 "The Art of Control: Part Two" (Rego Tractatus, Quality 11): Gained 11 exp - Spring 1192 Books Written n/a Other Activates Spring 1190 - Studying Auram Vis: Gained 10 exp Summer 1190 - Created: "Neptunes Mercy": Gained 3 exp in Magic Theory Autumn 1190 - Created: "Dragon Scales": Gained 3 exp in Magic Theory

Opinions on Others
Mages Arianwen - Cirice - Edric - Essel - Rian - Companions Iris - Robin of Loxley - Tancred - Lady Tessora of Artois - Will Scarlet - Grogs

Items and Belongings
Bright blue cloak - Has no magical effects, was given to Evelyn by her parens Vespasian to hide her beauty when traveling.

Story
To be told...