Haeddi

"I could have been just as good as them, why must fate be so cruel"

Apprenticed at Fengheld covenent in the Rhine tribunal hopes were high for Haeddi, combining the gift with her knowledge of figurine magic was to be the first step in fully integrating the art into Hermetic theory. However, disaster stuck during the opening of her gift, as her supernatural gift interfered with the opening. The ritual caused a surge of energy damaging her ear (which later had to be removed) and leaving her permantly weakened and illness prone. Worse was the fall-out her parens only cared that his guild rivals would humiliate him for his failure, so he wanted to hide Haeddi away so he didn't have to face his failure. His rivals offered Haeddi positions to join their covenents, but only to rub her former masters face in his failure. Faced with the prospect of a life of obscurity, or to be paraded by others to humiliate her former parens, she was desperate for another path. Luckily for Haeddi a recently gauntleted mage named Essel had learned of this event and her plight. Essel offered Haeddi's parens a way out, she would take Haeddi with her to the Stonehenge tribunal, away from his detractors, and out of the clutches of his rivals. Haeddi could start anew and try to make the best of her changed circumstances. The final thing that convinced her was Essel was the first person after the event to actually ask Haeddi how she was and what she wanted to do. Instant friends Haeddi prepared to return to the country of her birth, determined to contribute to the order of Hermes, even if it wasn't how she dreamed it would be.

Characteristics
Int +3  Per 0  Pre +1   Com +2   Sta +1   Dex +2   Str -3   Qik -1

Age
17

Virtues
Arcane Lore, Failed Apprentice, Figurine Magic

Flaws
Fragile Constitution, Missing Ear, Non-combatant

Personality Traits
Determined +2, Friend of Essel +2, Proud +3

Abilities
Speak English (storytelling) 5 Speak Latin (Hermetic usage) 4 Artes liberalis (astronomy) 2 Magic theory (lab work) 3 Profession scribe (copying) 2 (4) Teach (groups) 2 Figurine magic (virtues) 3 Magic lore (magical traditions) 3 Faerie lore (creatures) 2 Infernal lore (spirits) 1 Dominion Lore (angels) 1 Folk ken (mages) 1 (4) Fengheld covenent lore (personalities) 1 Awareness (spell effects) 2 Order of hermes lore (history) 1 Craft sculptor (wax) 2 Charm (first impressions) 2 Code of hermes (apprentices) 1 concentration (reading) 1 Area Lore Midlands (towns) 1 Carouse (sober) 1

Figurine Magic
Making a figure: Dexterity + Craft: Sculptor + Stress die Ease Factor: 6 for a wax figurine. (takes 1 month, or 3 per season) Enchanting a figure: Intelligence + Figurine Magic + Aura Modifier vs. Imbued Power Ease Factor Base 9 Minor General Virtue +3 Minor Supernatural Virtue +6

Typical Gear
Dress, writing equipment, wax for figurines.

Opinions on Others
Mages Arianwen - Cirice - Edric - Rian - Evelin - Essel - First to see me as a person, not an embarrassment or a tool to be used, I'm forever in her debt Companions Iris - Robin of Loxley - Lady Tessora of Artois - Will Scarlet - Tancred - Grogs Silk - Gillian - Theopania - Chimi - Adelaide - Byrne - Cass - Doc. Thursten - Old Giles - Lohse - Erik - Alistair - Falko - Osanna - Oskar - Cuthbert - Islywyn - Alfred - Edward -

Story and advancement log
1190 Spring Practice folk ken (4xp) Summer Exposure xp (2xp Profession Scribe) Autumn Shopping for Iron Adventure (10 adventure xp, Area Lore Midlands (5) Carouse (5)) Winter Exposure xp (2xp Profession scribe)

1191 Spring