Rohen d'Aincourt

Fortune may indeed favour the bold, Victory however favours the wise!

Backstory to be written here...

Characteristics
Intelligence: +2, Perception: +0, Presence: +2*, Communication: +2, Strength: +0, Stamina: +1, Dexterity: +1, Quickness: +1

Virtues
Strong Magical Blood (Andraste)*M, Apt Student, Clear Thinker, Gentleman, Improved Characteristics, Lesser Power (d'Aincourt Family Gift)*, Self-Confident, Venus Blessing

Flaws
AmbitiousM, Devoted Lord*M, Careless with Athletics, Essential Flaw (Unstealthy), Overconfident, Uncertain Faith

Age, Languages & Social Status
Age: 15 Warping:0 Decrepitude:0 English: 2 French: 5 Social Status: Nobleman

Skills
Area Lore: England (Defensive Geography): 1 Area Lore: Normandy (Noble Houses): 1 Athletics (Climbing): 1 Awareness (In Court): 1 Charm (Women): 3 English (Midlands): 2 Etiquette (Nobility): 2 Folk Ken (Nobles): 2 French (Norman): 5 Guile (Half-Truths): 2 Intrigue (Alliances): 1 Leadership (Commander): 2 Magic Lore (Gods of the Old Religion): 1 Music (Lute): 2 Profession: Noble (Stewardship): 1(5) Ride (Speed): 2 Second Sight (Regio's): 1(3) Stealth (Sneaking): 1

Personality Traits
Highborn +3, Brave + 2, Charming + 3, Uncertain Faith +1

Reputations
Blood of Andraste (Bloodline)*: 3 Heir to the Lordship Farnesfield (Local): 3

Advancement
Spring 1192: Adventure - 8 exp (Put into Prof: Noble & Second Sight) Summer 1192: Autumn 1192: Winter 1192:

Farnesfield
Living conditions - Poor; Manor house in poor repair (unoccupied for some time) - affects living conditions + reputation with Nobles (penalty to social interactions with Nobles + penalty to living conditions). - Villager dwellings in poor repair (carpenter is old and needs apprentices/journeymen + thatcher to keep up) - Living conditions penalty.

Loyalty - Loyalty (poor) Some are loyal (profited from) the old Steward and hostile to Rohen. Other villagers were fond of his Father but know nothing about Rohan (much to prove) The Church requires a new priest (old one unpopular – on the take) - workers also overworked by last Steward, demand more time off (bonus to popularity, penalty to production/wealth).

Production - Production (poor) - Pastureland sold to Gresham nunnery – rent must be paid to use it. - The plough was sold, so rent needs to be paid to the neighboring village to use theirs. - Shortage of Farm animals (many sold for quick coin) a new ram, and Bull especially needed. - Peasants are working overtime (including some feast days) giving a bonus to production (and penalty to loyalty). - In need of a journeyman carpenter, an apprentice thatcher and a mason.

Costs - Expenses for Sir Robert and other retainers/officials (priest, Sir Robert, Squire/sergeant + officials – bailiff etc. - Tithe to the church – 10% of income. - Taxes to the crown – delivered to the Sheriff (usually 10% - raised to 20% for crusade funds – 25% including carucage). - Personal expenses (fashionable clothes, equipment, entertaining, hunting etc.). - Debts to your Norman relations (cousins etc.) who sheltered you and paid for your journey to England as well as paying your retainers on your behalf). - Debts to Sir Humphrey at Fairhaven (fee of accession and tax payment).

Security - Security (poor - average) - Sir Robert is your only retainer, Robin Hood will give you 3 of his men to guard your hall. More will be required, especially a squire/sergeant to aid Sir Robert, some yeomen would also be useful.

Population - Currently in decline, c.300 people in Sir Geoffrey’s time, c.230 now – combination of sickness, heavy work and taxes, to reach full production more residents will be needed (at least 280 for full production).

Typical Gear
Good, well made clothes. Dagger, Horse, other gear a nobleman would have access too.

Opinions on Others
Mages Arianwen - Cirice - Edric - Essel - Evelyn - Companions Iris - Tancred - Lady Tessora of Artois - Will Scarlet - Grogs

Story
To be told...