House Rules

A list of house rules that have been applied to the Sagehollow Saga.

Teaching
The Teaching skill is broken up into fields of study; Regional, Academia, and Lore.

Regional: Area Lores, Living Languages Academic: Academic Abilities Arcane: Arcane Abilities

General Abilities cannot be learned via teaching; they are learned via Adventure, Exposure, Practice, or Training. Note that exceptions may be made with troupe approval.

Characters can only gain up to 30xp in Academic and Arcane abilities via Teaching.

Specialisations
Specialisations, as the name implies, should apply to situations which are somewhat uncommon. Players should endeavour to avoid specialisations that are applicable more than half of the time. Note that exceptions may be made by troupe approval, such as with Martial Abilities, Languages, and Ride.

The Gift
Mages who are not Gently Gifted may specify how their Gift comes across to others; it may be that they are regarded with suspicion or contempt, or that their presence engenders unease and anxiety. The storyguide may employ a modifier to rolls such as Charm, Guile or Leadership, depending on the nature - and severity - of the character's Gift.

Quarterstaffs
Quarterstaffs may be employed under the Brawl skill, as they were often used by peasants.