Torvi Ylvakrí



"ᚺᚨᚱᛏ ᛖᚱ í ᚺᛖᛁᛗᛁ ∙ ᛋᚨᛗᛏ ᛖᛏᛏᛁ í ᛋᚨᛚ ᛗᛁᚾᚾᛁ ∙ ᛏᚹᚨᛖ ᛖᚷ ᚨᚠ ᛗᛖᚱ ᛗᛁᚾᚾᚨ ᛟᚷ ᚱᛖᛁᛞᛁ ᚱíᛏᚱᚨ ᛗᚨᚾᚾᚨ"

Torvi was born in a small village in rural Norway. As a child, she began to show signs of being attuned to the supernatural, whereupon she was taken in by a coven of witches and taught to hone her talents. After a decade of training, and several more years of operating as a mystic for a local village, the jarl exiled her, deciding that he couldn't risk her paganism influencing his people.

She opted to move to England, to ply her trade in a quiet village and perhaps even find some of the old Norse settlers. Though she didn’t encounter any other pagans, she exhibited enough kindness, wisdom and pathos to be tolerated – if not accepted – by the peasantry. She became friends with one particular local, another so-called witch a day's travel away named Arianne, and the two enjoyed a correspondence and occasional meeting to discuss spirituality, healing and the world around them.

This new peaceful life of hers was disrupted by Christendom once more when Robert Giscard's men came storming into the area, looking to make an example of Arianne, who interacted more frequently with the locals than Torvi and whose name had therefore come to his attention. Torvi received a premonition of Arianne’s impending capture, but was too far away at the time to provide enough warning for her to evade capture.

After hearing later that Arianne had somehow escaped after her imprisonment awaiting trial at Normanston, Torvi reckoned that Giscard's men would begin to seek out other witches for trial to save face. She feared that it wouldn't take long for them to discover her – secluded though she may be, a Nordic pagan of her description is hardly inconspicuous. Therefore, she fled and sought out the counsel of the witch known as Granny. Needing a hidden location inhabited by less judgemental people, who are no friends of Giscard’s, she advised Torvi to seek a covenant of magi she knew resided within Sherwood Forest…

Description
Born: 1165 Height: 5'4" Weight: 112lbs Build: Skinny

Characteristics
Strength -2 Stamina +1 Dexterity +1 Quickness +0 Perception +3 Intelligence +2 Presence +1 Communication +1

Virtues

 * Clear Thinker
 * Dowsing
 * Folk WitchFree
 * Herbalism
 * Intuition
 * Premonitions
 * Second SightFree
 * Strong Faerie Blood (Padfoot)M
 * Well-Trained Folk Witch
 * Well-Travelled

Flaws

 * Compassionate
 * Foreign Upbringing
 * PaganM
 * Primitive Equipment
 * Primitive TraditionM
 * Visions

Personality Traits

 * Brave +1
 * Compassionate +3
 * Patient +2
 * Serene +2

Key Abilities

 * Folk Ken
 * Herbalism
 * Dowsing
 * Premonitions
 * Second Sight

Languages
Artes Liberales 2: Latin, Futhark
 * Old Norse 5
 * English 2
 * Old English 1

Abilities

 * Language: Old Norse (Storytelling) 5
 * Dowsing (In Woodland) 4
 * Folk Ken (Hidden Motives) 4
 * Herbalism (Physician) 4
 * Premonitions (Supernatural Dangers) 4
 * Second Sight (Regiones) 4
 * Awareness (Incongruity) 3
 * Chirurgy (First Aid) 3
 * Music (Singing) 3
 * Survival (Woodland) 3
 * Animal Handling (Canines) 2
 * Athletics (Woodland) 2
 * Artes Liberales (Rituals) 2
 * Concentration (Performing Rituals) 2
 * Faerie Lore (Faerie Forests) 2
 * Intrigue (Rumours) 2
 * Language: English (Medical Vocabulary) 2
 * Magic Lore (Paganism) 2
 * Organisation Lore: Folk Witches (Norway) 2
 * Profession: Apothecary (Herbs) 2
 * Area Lore: Germany (Politics) 1
 * Area Lore: Norway (Personalities) 1
 * Area Lore: Notts (Geography) 1
 * Brawl (Punches) 1
 * Charm (Conveying Innocence) 1
 * Etiquette (Peasants) 1
 * Hunt (Tracking) 1
 * Guile (Conveying Innocence) 1
 * Language: Old English (Rituals) 1
 * Stealth (Hiding) 1
 * Swim (Diving) 1

Typical Gear
Leathers, dagger, dowsing rods, mortar and pestle, ritual headdress, ligatures, herbs, various bone runes, fetishes and tchotchkes

Opinions on Others
To be decided; one should not make judgements in haste.