Sagehollow

= Sagehollow =

Description
Newly formed at the site of a long dead covenant that fell during the Schism war, which in of itself was built atop the ruins of a roman temple. Little is known of the specifics behind this history. Hidden away within Sherwood forest its mages and covenfolk, many of whom are huntsmen, have begun mastering the secret and less known routes through the woodland. House Bonisagus provided the initial means of setting up the covenant since they previously had little to no representation on the isle. Hope is that fresh blood and new ideas will help reinvigorate the Stonehenge Tribunal.

The majority of the covenant is located within a network of caves leading further underground into the past ruins. On the surface there is little to be seen, hidden away from the regular paths and difficult to reach by hunting horse. The bee hives are mostly concerned against a number of trees leaving only the pool easily visible to those that make it this far. Fed by a rocky sping, the pool is large enough for one person to comfortable relax. Naturally heated so that steam rises softly around it the site is clearly special even if you miss the latin inscription carved into the stone above it. "May the blessings of Asclepius be on those who cleanse themselves here". While all those in the covenant know that an hours rest in the pool magically eases recovery, the Magi have erected a awning over the spring to both shade the user and collect moisture.

Within the caves ... TBA

Covenant Roles
Aegis (Mage responsible for the Aegis): Edric Consul (Covenant ambassador): Essel Grog Captain: Will Scarlet Praetor (Defender of the Covenant): Arianwen Tribune (Grog representative at Covenant meetings): Doctor Tursten Maynard

Magic Council Members
Arianwen (Praetor) Cirice (Warden) Edric (Aegis) Essel (Consul) Evelyn (Artificer) Haeddi (Librarian) Tancred (Champion) Doctor Tursten Maynard (Tribune) Richard (Scribe)

Mundane Council Members
Tancred (Champion) Lady Tessora of Artois (Moral Compass) Will Scarlet (Grog Captain) Cuthbert (Nobility Expert) Gillian (Finances) Silk (Field Agent) Arianwen (Mage Representative) Richard (Scribe)

Overview
At the current time Sagehollow is safe from threats as long as the mundane owner of the land does not learn of its existence. The criminal band which is allied to the covenant providing income for the mages make the most of its location as a camp but could in time draw unwanted attention. The covenant currently resides in a Magic Aura of 4. Current Loyalty of the Grogs and Covenfolk: +1

The Current Magi of the Sagehollow are;

Arianwen - A Bjornaer maga looking into the ancient and lost art of fertility magic.

Cirice - Child of Ceridwen. Maga seeking items of the past.

Edric - A Bonasagi magus researcher looking to create auras and eventually regios.

Essel - A Triamonae maga looking to stabilize the Stonehenge Tribunal.

Evelyn - A Verditus maga looking at the magic of Runes from the Order of Odin.

Rian - A Ex-Misc magus looking to unite his house.

The Current Companions of the Sagehollow are;

Iris - An Assassin rescued by the parens of Essel, This debt will be repaid to the master by serving the apprentice

Lady Tessora of Artois - A young noblewoman on a God-given mission to protect the innocent

Robin of Loxley - An ambitious outlaw hero looking to remove the Sheriff from office

Tancred - A timelost crusader from the time of the Schism War

Torvi Ylvakrí - A Pagan folk witch and seeress, fleeing from Christian persecution

Will Scarlet - A mercenary captain cursed to take the form of a wolf every full moon

Our Library and resources can be found here. Edric of Bonisagus is in charge of the Aegis. Current strength of the Aegis: 25

Hooks
Centralised Kingdom, Ruined Covenant, Unknown

Boons
Aura, Hidden Ways, Seclusion, Healthy Feature, Promised Favours, Hidden Resources, Criminals, Hunters

Covenant Finances
Current Covenant Silver Reserves: £113 (As of Spring 1191)

Banditry - Typical (£100 per annum) Apothecary - Minor (£0 per annum) Beekeeper - Minor (£0 per annum) Glassmaker - Minor (£0 per annum)

A Detailed view of the covenants finances can be found here.

Loyalty
Mages Arianwen – 0 Cirice – -30 Edric – -105 Essel – 0 Evelyn – 0

Total: -135/5 = -27

Living Conditions for Covenfolk/Grogs = +10 Equipment for Covenfolk/Grogs = 0 Covenant Standard Salary = 0 Tribune of Grogs = +10

Turb Captain (Will Scarlet) = +5 Steward (Ari d’Emory) = +9 Chamberlain (Anne) = +7

Total = +14 (+1 away from a score of 2) Prevailing Loyalty: 1 (14)

Score: 0 – The Covenfolk are moderately content. They have learned to ignore the social penalty of The Gift of their masters in the main, and treat them as they would normally treat members of the gentry.

Score: 2 – The Covenfolk are unusually loyal to their masters. They are close-mouthed about their secrets around strangers, and resist most inducements to betray them.

Vis Sources
Temple of Venus Genetrix Secluded in a glade in the middle of a dense patch of woodland lies a lost Roman temple to Venus Genetrix. While most of the temple has fallen into ruin, the inner temple has somehow remains intact. Deep within the inner temple, upon a raised alter lies the body of the last high priestess, an iron dagger pushed into her rib-cage; an act that looked self inflicted. The Magi who discovered this local believed that much like Trianoma, the priestess sacrificed herself to help raise the aura of the temple. The sacrificial dagger buried into her rib-cage has become a source of Vim Vis over the many centuries since her death. Vis: Vim Vis Per Year: 3

The Glade of the White Stag Every year in the spring, the stags of the British Isles shed their horns to grow new ones for the coming summer rutt. The Great White Stag of the Forrest is no different, however as Lord of the Forrest, the stag enters the same glade each year to rest before removing its crown upon a nearby oak tree and prepares itself for the summer rutt where it shall defend its new crown against the young males who seek topple its majesty. Vis: Rego Vis Per Year: 4

The Tears of the Blood Oak Hidden deep within a large circular patch of trees upon the moors, lies a glade which contains the entrance to a regio. Within the regio is a huge blood red tree with the face of a primeval entity formed in the bark of the tree. Once awakened the face cries the blood of all those who have fallen in some ancient war, the life of those who would have lived appears in the blood as Creo vis. The regio and the tree are a mystery to the magi, and who knows what secrets might still be hidden within. Vis: Creo Vis Per Year: 3

The Spring of Asclepius A large natural spring of hot water which leads into the river and waterfall which flows through the valley the covenant is situated within. Around the pool are a collection of ancient ruins which have both evidence of pre-roman architecture, roman architecture and post roman architecture from the original covenant situated within the valley. On a stone carved above the pool is an inscription "May the blessings of Asclepius be on those who cleanse themselves here" anyone who spends at-least an hour a day within the pool gets a +3 bonus to recovery rolls. Furthermore the pool also provides a +1 bonus to aging rolls due to a hygiene bonus. The vis from the pool is extracted by hanging a piece of cloth over the pool, at the end of the season if the cloth is washed 4 pawns of corpus vis can be extracted from the residue Vis: Corpus Vis Per Year: 4

Vis Stock 0p Vim (Total Earned: 6) 8p Corpus (Total Earned: 8) 2p Rego (Total Earned: 6) 3p Creo (Total Earned: 3) 5p Teram (Total Earned: 5)

Vis Usage
2 Rego & 3 Vim for Aegis - Spring 1190 2 Rego & 3 Vim for Aegis - Winter 1190

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