Harmony

" My imperfect life isn't really any better or worse than my masters, and I study to know nothing. Now yesterday feels like tomorrow and I dread what yesterday will teach me about the future. Our past is something to look forward too. "

Harmony’s life changed dramatically, following a simple conversation, growing up attached to the covenant of Semitae the other coven folk were used to the strangeness and bizarre philosophy of the mages. One day Vanasalus of Criamon saw her speaking to and helping to heal one of the injured horses, she then observed her tending the chickens and told her that she had behaved ‘aptly’ instead of accepting the bizarre remark at face value, she asked Vanasalus to tell her more...

Over the next year Harmony learned more and more about the philosophy of house Criamon, how time was cyclical and through ‘apt’ actions we can purify ourselves and work towards the ‘enigma’ a way to transcend the trap of time itself, her mind opened to a new way of thinking it consumed Harmony’s mind. Seeing her continued interest Gerfallon took Harmony to a site of magical significance, she and he meditated on the concept of time. Gerfallon had a transcendence (twilight experience) the effect was felt by Harmony, all her body hair fell away and she bore small markings upon her face. Taking these as a sign (for surely this was stigmata as the masters have)

Harmony thus resolved to live ‘aptly’ and begin her own search for the enigma, due to her abilities with animals she has decided to start there. Due to constant re-incarnation animals are past and future people, are they nearer the start or the end of their journey to transcendence? Speaking to the mages, they were supportive of her path, and bid her to embark on her own journey of enlightenment. Re-born, she sought out more wisdom from other mages, her journey took her to Ungulus, the unique symbolism on the tower intrigued her, maybe she could devise their meaning? Also, the arrival of new mages seemed fortuitous and rather … apt.

Description
Age: 22 Height:5.1ft Build: slight Warping score: 1(magic) (‘stigmata’ marks, loss of body hair)

Harmony follows a code of behavior, trying to live aptly, she is a vegetarian, will only fight in self-defense or those unable to defend themselves, even then she tries to cause no permanent harm. She tries to glean insight into the mysteries through observing animal and human behavior, seeking answers to the unanswerable question.

Downtime: Harmony spends most of her time tending to the animals, especially the chickens, she is a skilled healer of animals, and takes interest in there feeding habits, the size of their eggs indeed the order they eat their grain, believing there to be deeper meaning behind this mundane activity. Harmony is a keen meditator, forager and enjoys sewing. She is more at home around animals then Humans

Fun Facts:  Harmony allows the chickens and animals under her care to choose their own names. Harmony also had to act as councilor and offer therapy to a sheep that had been sexually abused by a shepherd.

Greatest fear;  Missing a clue towards unlocking the enigma and escaping the prison of time. Also, public speaking.

Faith/Religious upbringing; Since accepting the enigmatic philosophy of house Criamon Harmony has struggled with faith. The old gods are clearly prisoners of time still as their lives are linear and repeating. Christianity is closer to the truth as it understands the cyclical nature of existence. God the father, son and ghost exists in the past present and future simultaneously showing great awareness. However, whether this is the truth or merely closer to it Harmony is unsure. If asked she would consider herself Christian as it is closest to her ideals.

When drunk; Harmony doesn’t drink strong alcohol as it pollutes her body, however various hallucinogenic mushrooms offer valuable insights into the enigma … probably

Pet peeve; People eating meat in front of her, to mock her vegetarianism, as we are reincarnated many times in different forms, eating the meat of animals is cannibalism, either of yourself or another human.

Embarrassing secret; Harmony was tasked with encouraging a stallion to mate with a mare, the mare was shy and nervous, but Harmony had to spend more time with the Stallion as he was the Shire horse and required help courting the mare. Harmony found this deeply embarrassing as she has no experience in courting at all.

Virtues
Student of Enigmatic Wisdom, Animal Ken, Hermetic experience, covenfolk

Flaws
Warped by Magic(sup), Incomprehensible(gen), social handicap (strange beliefs and odd appearance-gen), Duty-bound (pers- live ‘aptly’)

Personality Traits
Mysterious +2, Dauntless +2, ‘Touched’ +2

Characteristics
Intelligence (Riddles) +2 Perception (Signs of warping) +1 Presence (Animals) -1 Communication (Animals) +1 Strength (Birthing animals) -1 Stamina (Meditation) 0 Dexterity (Handicrafts) +1 Quickness (Evading traps) +2

Abilities
Language: English (Riddles) 5 Language Latin (Hermetic) 3 Area Lore Midlands 2 (places of legend) Area Lore Northern England 2 (places of reknown) Semitae Lore (travel pattern) 2 House Criamon Lore (apt behavior) 1 Animal Handling (healing) 3 Animal Ken (fowl language) 3(5) Peasant weapon (quarter staff) 3 Brawl (dodge) 2 Enigmatic Wisdom (symbolism) 3+2 Awareness 1 (fine detail) Athletics 2 (Balance) Folk Ken (behavior patterns) 2 Charm 1 (villagers) Guile 1 (half-truths) Intrigue (meaning behind behavior) 2 Survival (finding food) 3 Craft sew (repairs) 2 Magic Lore (phenomenon) 2 Concentration (meditation) 2 Swim (rivers) 1 Carouse (mushrooms) 1

Enigmatic wisdom
Has 3 uses;


 * Understand subtle symbols, enabling understanding of arcane events, perplexing situations, dreams and visions. Also used to solve riddles and puzzles,
 * Labyrinth meditations; grants a bonus of half enigmatic score upon completion towards one specific task/action (I.e., one roll) can be used on any known skill. It takes 16 hours with an enigmatic wisdom score of one (each subsequent level halves the total time)
 * Perception + enigmatic wisdom score 6+ to tell whether a character has been warped by magic and how severely. The same roll can determine which path a Criamon mage is on after seeing their stigmata.

Combat
Dodge; INIT +2 DEF +5 Quarter Staff; INIT +4 ATTK +8 DEF +9 DAMAGE +1

Soak
0

Typical Gear
Quarterstaff/walking pole, bag with medicinal herbs, large hooded cloak and headscarf.

Opinions on Others
Mages Arianwen - Cirice - Evelyn - Essel - Maelia -

Companions Tancred - Torvi Ylvakrí -

Grogs Silk - Adelaide - Falko - Islwyn - Alfred - Edward -